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Xcom 2 how to edit bin file
Xcom 2 how to edit bin file









xcom 2 how to edit bin file
  1. #Xcom 2 how to edit bin file mod
  2. #Xcom 2 how to edit bin file update
  3. #Xcom 2 how to edit bin file mods
  4. #Xcom 2 how to edit bin file download

This weights the class in comparison to other classes. +IconImage="img:///UILibrary_Common.class_PLACE IT HERE" This disable MultiPlayer using the class Without this the new information you are placing in the config will be ignored and the game will revert to the old info. Where you see a + this is to add the edit into the template. In the SDK you will often see the devs have left notes. The game will not read what is after the so it's really useful to write notes for yourself. Where you see a before the line, this is referred to commenting out. The below information is a combination of my own tinkering and reading other peoples advice.Īn example of the soldier class template typical for the game and mods.

#Xcom 2 how to edit bin file mods

In other words don't make the game too easy, as it will just spoil the playability of the game, so balance it out with some of the great mods out there. ie - A Better AI, Increase pod size by force level, Golden Path missions revamp, LEB's Late game enemies, Light stategy changes, etc. Keep in mind that any changes that you make should match the weapons you use and the game you are modding. He has excellent descriptions to help you develop your custom class. I've used Richards Class Templates to achieve some good results for replacing the vanilla classes.

#Xcom 2 how to edit bin file mod

Below is an explanation of what you can mod and how.

xcom 2 how to edit bin file

These ini files will contain the promotion progression and soldier loadout respectively.

#Xcom 2 how to edit bin file download

When you use a custom class you will download ini files that normally include the XComClassData and XComGameData. The int file lives in the Localization folder and is all the front end text that a player sees, such as names and descriptions. Well the ini file lives in the Config folder and is where XCom pulls numbers and items (for want of a better description) to create soldier in the game at the very start. Do you know the difference between an ini and an int file? Click to take you to that section if you wish.ĭid you know you can use the ini files in a far more creative way than what you see in the default files? Do you know you can add extra rows of abilities to you soldiers class just using the ini files. WotC instructions (will probably work with vanilla too) This all happening in the folder that contains the actual. I even listed Mod Config Menu first and it does not show up. I tried both methods and no mods are showing up. (I ask this because if I put spaces in folder names to better track, will that mess it up?Īpologies if this addressed in a later post :) Can we change the folder name to the mod name?Īlso, does the command Line (#3) search for EvacAll.XComMod (as an example) by the folder name, or the filename? If the mod is for the base game it should be in "XcomGame/Mods" or "XCom2-WarOfTheChosen/XcomGame/Mods" for War of the Chosen mods.Ģ) Edit the file "DefaultModOptions.ini" which can be found in "XcomGame/Config" or "XCom2-WarOfTheChosen/XcomGame/Config". I'm using the Long War 2 mod with the GOG version.ġ) Create a folder called Mods in the game installation folder. There's a fix at the end of the Wiki->Faq page that let's you run it even when using GOG:Īmund: Yes, it's possible. So DefaultModOptions.ini should look like: If you're playing with WotC, there's another XComGame folder inside, so use that.Įxample would be MCM: XComGame/Mods/wotc_mod_config_menu->ModConfigMenu.XComMod Thoughts? path should be in XComGame/Mods/(mod you downloaded)

#Xcom 2 how to edit bin file update

update DefaultModOptions file with ActiveMods="" XComMod file names they contain (seems to work better doing this - but also seems unnecessary) I rename every mod download folder the same as the. I've manually downloaded mods and I'm having very few issues with the voice acting mods: I'm running vanilla XCOM 2 (GOG version) - played XCOM on XBOX One for ages but I bought this for the mod scene. (If I aim Vortex manually at the WOTC folder, it just uses the main game folder) But having to add them to the config seems like a chore, and I'm quite frustrated, that this seems to be such a "huge" problem. The only way I've found so far, is to manually add all mods. The problem is that Vortex doesn't specifically start WOTC, only the main game. With Vortex you can easly activate/deactivate mods, and also manage the loading order of the mods. In this post I have explained how I manage the mods with Vortex. I also use this tool to download Steam Workshop mods I use Vortex for managing the mods (Vortex can be downloaded from the Nexus Mods site). The mods are both from Nexus and Steam Workshop. I'm currently running Xcom 2 (gog version, of course) with 33 active mods.

xcom 2 how to edit bin file

Banryu79: I'm not sure who exactly you are replying to, so I write here just for sharing information.











Xcom 2 how to edit bin file